MY PROJECTS

Katharsi is a puzzle-adventure game where you delve into a cathedral and it's catacombs, solving puzzles in order to destroy the source of the plague.
Project information
ROLE: Game Designer / Technical Designer
GENRE: Puzzle-Adventure
PROJECT DATE: 2024-2025
TEAM SIZE: 15
ENGINE: Unreal Engine 5
PLATFORM: STEAM
Individual contributions
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Designed and implemented the third-person character.
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Integrated custom camera collision and behavior.
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Implemented motion matching system for the third-person character and implemented all character related animations.
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Implemented character retargeter.
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Designed and scripted UI and Menus.
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Assisted in implementing locomotion SFX.
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implemented various cut-scenes.

Freezing Friction is a fast-paced third-person action game where you slide, grapple, shoot and slash your way around an icy cavern in order to hunt down giant worms.
Project information
ROLE: Game Designer / Technical Designer
GENRE: Action
PROJECT DATE: 2024
TEAM SIZE: 17
ENGINE: Unreal Engine 5
PLATFORM: Itch.io
Individual contributions
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Designed and iterated upon the player's health resource.
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Designing and scripting aim assist system.
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Iterated upon the player's combat toolkit.
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Implemented a save and load system for the game settings.
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Integrated accessibility options in regards to motion sickness.
Project information
ROLE: Game Designer / Technical Designer
GENRE: Action
PROJECT DATE: 2025
TEAM SIZE: 1
ENGINE: Unreal Engine 5
PLATFORM: Unreleased
Project highlights
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Designed and implemented a third-person character.
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Integrated custom camera collision and behaviour.
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Built third person combat system.
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Set up motion matching system for third-person character.
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Implemented VFX, Camera Shake and hit-stop.
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Designed and scripted player HUD.

A Vermintide 2 inspired first person combat system made in unreal engine 5.
Project information
ROLE: Game Designer / Technical Designer
GENRE: Action
PROJECT DATE: 2024
TEAM SIZE: 1
ENGINE: Unreal Engine 5
PLATFORM: Planned for FAB Marketplace
Project highlights
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Solo project.
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Designed and implemented a true first-person character.
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Designed and scripted a highly modular weapon system.
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Built an overview level to showcase system.
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Created melee enemy AI using the combat system.
Galactic Goo is a puzzle platforming game where you play as a slime trying to collect parts from its broken space ship.

Project information
ROLE: Game Designer / Technical Designer
GENRE: Puzzle-Platformer
PROJECT DATE: 2023
TEAM SIZE: 14
ENGINE: Unreal Engine 5
PLATFORM: Itch.io
Individual contributions
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Designing and prototyping the player character, camera and controls.
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integrated player pick-ups.
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implemented player splitting.
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Created cinematic level intro sequences.
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Designing various features to support level design and puzzles.
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Responsible for project folder structure and conventions.

Skeletal Skirmish is a top down twin-stick melee game where you play as a necromancer building a skeletal legion to fight of the never ending skeletal horde by converting foes to friends.
Project information
ROLE: Game Designer / Technical Designer
GENRE: Action
PROJECT DATE: 2024
TEAM SIZE: 1
ENGINE: Unreal Engine 5
PLATFORM: Itch.io
Project highlights
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Solo Project.
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Designed and created player melee weapon.
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Scripted enemy/ally AI.
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built a combat arena.
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Implemented an enemy wave spawner.
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Integrated scoring system.
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Meticulously balanced the games combat loop.