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GAME DESIGNER

Ruben van Schie

Hello, I'm Ruben! I am a game designer with 3 years of experience working in Unreal Engine 4 & 5, making games mostly in the action genre. With a passion for creating systems and features regarding combat, the player character, and enemy AI.

MY PROJECTS

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Katharsi is a puzzle-adventure game where you delve into a cathedral and it's catacombs, solving puzzles in order to destroy the source of the plague.

Project information

ROLE: Game Designer / Technical Designer

GENRE: Puzzle-Adventure
PROJECT DATE: 2024-2025

TEAM SIZE: 15
ENGINE: Unreal Engine 5
PLATFORM: STEAM

Individual contributions
  • Designed and implemented the third-person character.

  • Integrated custom camera collision and behavior.

  • Implemented motion matching system for the third-person character and implemented all character related animations.

  • Implemented character retargeter.

  • Designed and scripted UI and Menus.

  • Assisted in implementing locomotion SFX.

  • implemented various cut-scenes. 

Freezing Friction is a fast-paced third-person action game where you slide, grapple, shoot and slash your way around an icy cavern in order to hunt down giant worms.

Project information

ROLE: Game Designer / Technical Designer

GENRE: Action
PROJECT DATE: 2024

TEAM SIZE: 17
ENGINE: Unreal Engine 5
PLATFORM: Itch.io

Individual contributions
  • Designed and iterated upon the player's health resource.

  • Designing and scripting aim assist system.

  • Iterated upon the player's combat toolkit.

  • Implemented a save and load system for the game settings.

  • Integrated accessibility options in regards to motion sickness.

A 3rd person action character template with melee combat.
 

Project information

ROLE: Game Designer / Technical Designer

GENRE: Action
PROJECT DATE: 2025
TEAM SIZE: 1

ENGINE: Unreal Engine 5
PLATFORM: Unreleased

Project highlights
  • Designed and implemented a third-person character.

  • Integrated custom camera collision and behaviour.

  • Built third person combat system.

  • Set up motion matching system for third-person character.

  • Implemented VFX, Camera Shake and hit-stop.

  • Designed and scripted player HUD.

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A Vermintide 2 inspired first person combat system made in unreal engine 5.
 

Project information

ROLE: Game Designer / Technical Designer

GENRE: Action
PROJECT DATE: 2024

TEAM SIZE: 1
ENGINE: Unreal Engine 5
PLATFORM: Planned for FAB Marketplace

Project highlights
  • Solo project.

  • Designed and implemented a true first-person character.

  • Designed and scripted a highly modular weapon system.

  • Built an overview level to showcase system.

  • Created melee enemy AI using the combat system.

Galactic Goo is a puzzle platforming game where you play as a slime trying to collect parts from its broken space ship.   

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Project information

ROLE: Game Designer / Technical Designer

GENRE: Puzzle-Platformer
PROJECT DATE: 2023

TEAM SIZE: 14
ENGINE: Unreal Engine 5
PLATFORM: Itch.io

Individual contributions
  • Designing and prototyping the player character, camera and controls. 

  • integrated player pick-ups.

  • implemented player splitting.

  • Created cinematic level intro sequences.

  • Designing various features to support level design and puzzles.

  • Responsible for project folder structure and conventions.

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Skeletal Skirmish is a top down twin-stick melee game where you play as a necromancer building a skeletal legion to fight of the never ending skeletal horde by converting foes to friends.  

Project information

ROLE: Game Designer / Technical Designer

GENRE: Action
PROJECT DATE: 2024
TEAM SIZE: 1

ENGINE: Unreal Engine 5
PLATFORM: Itch.io

Project highlights
  • Solo Project.

  • Designed and created player melee weapon. 

  • Scripted enemy/ally AI. 

  • built a combat arena. 

  • Implemented an enemy wave spawner. 

  • Integrated scoring system. 

  • Meticulously balanced the games combat loop. 

Demo Trailer

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